Online Profiles

Stony Brook University - 2016

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Engineering Information

Areas of Expertise

Engineering Departments Areas of Expertise
Applied Mathematics & Statistics
  1. Statistics
  2. Computation Mathematics
  3. Computational Techniques
  4. Numerical Analysis
  5. Computational Geometry
  6. Stochastic Processes
  7. Quantitative Finance
  8. Computational Biology
Biomedical Engineering
  1. Devices
  2. Biomedical Devices
  3. DNA Sequencing
  4. Tissue Engineering
  5. Biosensors
Biomedical Informatics
  1. Multi-modal, Multi-scale Imaging Informatics
  2. Clinical Informatics
Civil Engineering
  1. Coastal Engineering
  2. Computational and Theoretical Fluid Dynamics
  3. Environmental Engineering
  4. Geotechnical Engineering
  5. Structural Health Monitoring
  6. Sustainability and Resilience
  7. Transportation Engineering
Computer Science
  1. Distributed Computing
  2. CyberSecurity
  3. Visualization and Graphics
  4. Databases
  5. Networking
  6. Software Verification
  7. Artificial Intelligence
  8. Programming Languages & Verification
  9. Vision and Natural Language Processing
  10. Systems
  11. Theory
Electrical/Computer Engineering
  1. Electronics and Integrated Circuits
  2. Semiconductor and Optoelectronic Devices
  3. Electromagnetic Fields & Optical Systems
  4. Embedded Systems
  5. Computer Engineering
  6. Communications & Signal Processing
  7. Wireless Networks
Materials Science & Engineering
  1. Polymers
  2. Thermal Spray
  3. Materials Engineering
  4. Mechanical Properties of Materials
  5. Diffraction Techniques and Structure of Solids
  6. Electronic Materials
Mechanical Engineering
  1. Design and Manufacturing
  2. MEMS
  3. Mechatronics
  4. Thermodynamics
  5. Energy Conversion & Power Generation
  6. Heat Transfer
Technology & Society
  1. Energy & Environmental Problems & Issues
  2. Environmental & Waste Management
  3. Recycling & Pollution Prevention
  4. Risk Analysis
  5. Technology Assessment
  6. Educational Technology
  7. Tangible, Physical, Multimodal, & Collaborative Human-Computer Interfaces, Serious Games, Computer Graphic
  8. Advanced Educational Tech for Mathematics, Science & Engineering