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McMaster University - 2016

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Engineering Information

Student Projects

Student Design Projects Description

Chem-E-Car Challenge " Students draw upon their knowledge of periodic elements and chemical reactions in order to transport a vehicle a particular distance.

Chemical Engineering 4W04 - Projects, often in cooperation with industry, usually involve steady-state computer simulation of an existing process or design of a new process. Plant equipment may be tested to develop simulation models. Sustainability analysis is integral part of plant design.

Chemical Engineering 4Y04 - a research and design project with students working independently under the direction of a Faculty member, and may include computation classes, laboratory work, discussions, or individual study.

Civil Engineering 4X06 - Design and Synthesis Project in Civil Engineering - Capstone project supervised by faculty members in civil engineering, involving design and synthesis that reinforces concepts from structural and/or municipal engineering. Exposure to elements of teamwork, sustainability, social responsibility and project management.

Civil Engineering 4Z04 - An experimental and/or analytical investigation related to any branch of civil engineering, under the direction of a faculty member. Students choose a project from a list of department approved projects. The student may be required to present a seminar and will submit a final written report.

Computer Engineering 4OH4 - a research oriented project under the direct supervision of a faculty member to further foster initiative and independent creativity while working on an advanced topic. This research is based on the experience and results achieved in other research-based project courses.

Computer Engineering 4OJ4 - a research oriented project under the direct supervision of a faculty member to foster initiative and independent creativity while working on an advanced topic.

Computer Engineering 4OK4 - A research-oriented project under the direct supervision of a faculty member to foster initiative and independent creativity while working on an advanced topic.

Computer Science 4ZP6 - Capstone Design Project - Students, in teams of two to four students, undertake a substantial project in an area of computer science by performing each step of the software life cycle. The lecture component presents an introduction to software management and project management.

Electrical Engineering 4OH4 - a research oriented project under the direct supervision of a faculty member to foster initiative and independent creativity while working on an advanced topic. This research is based on the experience and results achieved in other research-based project courses.

Electrical Engineering 4OI6 - Engineering Design - the design process; safety; a term project composed of small teams of students including an oral presentation and written report.

Electrical Engineering 4OJ4 - a research oriented project under the direct supervision of a faculty member to foster initiative and independent creativity while working on an advanced topic.

Electrical Engineering 4OK4 - a research oriented project under the direct supervision of a faculty member to foster initiative and independent creativity while working on an advanced topic.

Electrical Engineering 4BI6 - Biomedical Design Project - the design process; safety; a term project composed of small teams of students including an oral presentation and written report.

Engineering Physics 3AB3 - P-N junctions, diodes, bipolar junction transistors, field effect transistors, DC and AC modeling, differential amplifiers and operational amplifiers, feedback and oscillators, digital circuits and multivibrators, signal processing.

Engineering Physics 3BB3 - Design and synthesis project in electronics, based on the material presented in ENGPHYS or PHYSICS 3BA3.

Engineering Physics 3H04 - A special program of studies to be arranged by mutual consent of a professor and the student with approval of the department chair, to carry out experiments and/or theoretical investigations. A written report and oral defense are required. Prerequisite: Registration in level 3 of an Engineering Physics program and a CA of at least 9.5.

Engineering Physics 4A06 - a competitive design project involving robotics, sensors, and information processing.

Engineering Physics 4H04 - A special program of studies to be arranged by mutual consent of a professor and the student, to carry out experiments and/or theoretical investigations. A written report and oral defence are required.

Materials 4Z06 - This is a “capstone” course of the Materials Engineering curriculum, in which the objective is to apply engineering, economic and sustainability knowledge acquired in previous courses, in combination with knowledge acquired through literature review and data generated using analytical tools, to analyze and solve an open-ended industrial problem. Projects, in cooperation with industry, involving materials selection and design in manufacturing or engineering service, complemented by lectures in design methodology, group problem solving, data analysis and technical communication.

Mechanical Engineering 2C04 - Mechanical Engineering Design I - Design/Build/Test projects involving synthesis, modelling, and analysis.

Mechanical Engineering 3E05 - Mechanical Engineering 3E05 - Mechanical Engineering Design II - 3-D stress transformation, curved beams, thick walled pressure vessels, contact stresses, fatigue, bolted and welded joints, machine elements. The laboratories feature a major design project from concept development through analysis to formal report preparation.

Mechanical Engineering 4M06 - Design Project - a major mechanical or manufacturing engineering design or experimental project to be completed under the supervision or co-supervision of a faculty member holding an appointment in the Department of Mechanical Engineering.

Mechanical Eng. 4X04 - Individual research project over two terms to be arranged by mutual consent of a professor and the student with approval of the Department Associate Chair (Undergraduate).

Mechatronics 3TA4 - Embedded Systems Design I - Interfacing to digital and analog systems, sensors and actuators. Signals and conditioning: data acquisition, active and passive filtering, optical and analog isolation, PWM, de/multiplexing. Architecture of micro-controllers and DSP. Embedded system design and documentation.

Mechatronics 3TB4 - Embedded Systems Design II - Design and implementation of embedded systems interacting with analog systems. Software design and implementation for embedded systems and DSP systems. Simulation and testing of embedded systems.

Mechatronics 4TB6 - Capstone Design Project - Student teams prepare the requirements, design, documentation and implementation of a Mechatronics System taking economic, health, safety, cultural, legal and marketing factors into account. Students must demonstrate a working system and convincing test results.

Software Engineering 2AA4 - Software Design I - Development of small software units. Precise specifications expressed using logic and discrete mathematics. Design methods and design patterns. Implementation and testing.

Software Engineering 3A04 - Software Design II - Software design process, design and architecture of large systems, design for change and expansion; Documentation, inspection; Incremental design; Classes and objects, structured and object oriented analysis and design; Revision and version control; Project organization.

Software Engineering 3BB4 - Software Design III - Processes, threads, concurrency; Synchronization mechanisms, resource management and sharing; Objects and concurrency; Design, architecture and testing of concurrent systems.

Software Engineering 4G06 - Capstone Design Project - Student teams prepare the requirements, design, documentation, and implementation of a software system taking economic, health, safety, legal, marketing factors into account. Students must demonstrate a working system and convincing test results. Software project management.

Software Engineering 4GP6 - Student teams prepare the requirements, design, documentation and implementation of a computer game taking economic, health, safety, cultural, legal and marketing factors into account. Students must demonstrate a working system and convincing test results. Software project management.